分享到:

掌上电脑也要3D化

手持设备也有了3D芯片$$  一直以来,玩3D游戏似乎都只是PC或专业游戏机的专利。然而,现在除主流的桌面  (本文共2页) 阅读全文>>

《Computational Visual Media》2018年03期
Computational Visual Media

Instantaneous foveated preview for progressive Monte Carlo rendering

Progressive rendering,for example Monte Carlo rendering of 360° content for virtual reality headsets,is a time-consuming task.If the 3D artist notices an error while previewing the rendering,they must return to editing mode,make the required changes,and restart rendering.We propose the use of eye-tracking-based optimization to significantly speed up previewing of the artist’s points of interest.The speed o...  (本文共10页) 阅读全文>>

《浙江画报》2017年08期
浙江画报

洒满阳光的清晨

西湖的清晨有别样的美,晨雾、日出、晨练……每一个镜头都可能成为一幅秀美的画面。晨拍途经龙...  (本文共2页) 阅读全文>>

《Chinese Journal of Cancer》2014年05期
Chinese Journal of Cancer

About the Cover

Overexpression of ABCC10 leads to efflux of antineoplastic drugs out of cancer cells.Modulation of ABCC10 by different class of compounds like lapatinib,erlotinib,imatinib,nilotinib,sor...  (本文共1页) 阅读全文>>

《Journal of Shanghai University(English Edition)》2011年04期
Journal of Shanghai University(English Edition)

High efficient and high color rendering index white organic light-emitting diodes

We have fabricated high-efficient white organic light-emitting diodes (WOLEDs) using two types of electron transport materials with different electron mobility.The effect of the electron mobility on the device performance is d...  (本文共4页) 阅读全文>>

《Science China(Information Sciences)》2010年05期
Science China(Information Sciences)

Subsurface scattering using splat-based diffusion in point-based rendering

Point-based graphics has gained much attention as an alternative to polygon-based approaches because of its simplicity and flexibility. However, current point-based techniques do not provide a sufficient rendering quality for translucent materials such as human skin. In this paper, we propose a point-based framework with subsurface scattering of light, which is important to create the ...  (本文共9页) 阅读全文>>